Predators is a sourcebook for Werewolf: The Forsaken. It contains several antagonists to be used in a chronicle.
Summary
From the Onyx Path catalog:
Hunt or be HuntedThe world of werewolves is fear made flesh. Pain, terror and hatred all take physical form, and all hunt for prey. The Forsaken are well aware of these horrific threats, and pit themselves against their enemies when the moon rises. But are werewolves the predators... or are they the prey?Blood Flows Under a Full MoonAn antagonists supplement for Werewolf: The Forsaken, Predators contains a horde of threats to pit against the werewolves of your chronicle. Inside are details on spirit foes from beyond the Gauntlet, and the Ridden they possess. Also included is information on the mad Rat and Spider Hosts, and on monstrous foes from the darkest past. Whether you need foes for a short and brutal encounter or a long and harrowing hunt, nothing fits the bill like a book full of predators.
Contents
Prologue: One Vengeance
A Uratha pack faces a Azlu and a pain-spirit takes revenge by killing a werewolf's daughter.
Introduction
Chapter One: Denizens of the Shadow
Reveals many of the spirits that call the darkest reaches of the Shadow Realm home. Of all the creatures presented within this sourcebook, many of these ephemeral beings are paradoxically the most open to potential negotiation, and the most alien and fearsome enemies the Uratha may face in battle. Some might serve as potential allies, bound into service as totems or engum; others may prove dire rivals for control of the Shadow.
A Spirit Bestiary (Stats):
- Nature-Spirits
- Animal-Spirits
- Bear (Bruins, Unamatha Azim)
- Cat (Malkins, )
- Dog (Mongrels)
- Raccoon (Cunning Masks, Duhalaim)
- Rat (Vermin, Nihhilim)
- Rattlesnake (Disagreeable Serpents, Sahfala Usum)
- Bird-Spirits:
- Golden Eagle (Sun Hunters, Unlu Thufara)
- Owl (Omen Birds, Fa-Ninna)
- Raven (Eye-Eaters, Uhamusen)
- Insect-Spirits:
- Ant (Workers, )
- Orb Spider (Trapweavers
- Tree-Spirits:
- Elm (The Downfallen, Gila Esi)
- Oak (Those That Wait, Hiri Hufesi)
- Plant-Spirits:
- Kudzu (Land Eater, Rihmatha)
- Animal-Spirits
- Artificial-Spirits:
- Vehicle-Spirits:
- Sports Car (Highway Cats, Hurhir Gasmak)
- Train (Iron Horses, Anfarsisu)
- Structure-Spirits:
- Bank (Usury Lords, Guzen Ehara)
- Mini-Mart (Quicklures, Namthamhar)
- Tool-Spirits:
- Knife (Bladelings, Hiribanu)
- Weapon-Spirits:
- Machine Gun (Chattershots, Dirak-Lahaf)
- Information-Spirits:
- Book (Scrollborn, Sar Umfisah)
- Computer (RAM-Eaters, Sithul Uddu)
- Data (Binary Butterflies, )
- Object-Spirits:
- Money
- Toys (Playthings, Endim)
- City-Spirits:
- Playground (Child Farmers, Endi Matha)
- Sewer (Cesslords, Sloag'tha)
- Subway (Travels Below, )
- Vehicle-Spirits:
- Elementals:
- Air Elementals:
- Breezes (Waftlings)
- Artificial Elementals:
- Electricity (Trapped Lightning, Hespar Nimhir)
- Plastic (Anyshapes, Saf'lahaf)
- Steel (Iron's Children, Ba'musum)
- Earth Elementals:
- Granite (Enduring, Urfidum)
- Fire Elementals:
- Flame (Consuming Fires, Hanzerih)
- Water Elementals:
- River (Swift Waters, Dagukurum)
- Weather Elementals:
- Storm (Angry Skies, Mirhira)
- Lightning (Cloud Swords, Zela Uhur)
- Air Elementals:
- Celestials:
- Lunes:
- Cahalunim - The Fertile Choir
- Elunim - The Cloven Choir
- Glimmerings
- Irralumin - The Silent Choir
- Ithalunim - The Oracle Choir
- Ralunim - The Fury Choir
- Helions:
- Illuminators (Sun Scholars, Uth Arathum)
- Searings (Sun Warriors, Uth Umfisah)
- Lunes:
- Conceptuals:
- Emotion Spirits:
- Gluttony (Gorgers, Rih Lahafa)
- Grief (Darkenings, Uthsu)
- Apathy (Heartslugs, Lum)
- Reactionary Spirits:
- Desire (Lustings, Inimsih)
- Pain (Paroxysms, Hesath Thaf)
- Ideological Spirits:
- Death (Harvesters, Amdulim)
- Silence (Voiceless, Numilim)
- War (Warmongers, Hafal)
- Dream Spirits:
- Dementia (Ailing Thoughts, )
- Nightmares (Incubi, Santhaf Usah)
- Emotion Spirits:
- Unihar - The Ghost Children
- Magath - The Hybrids:
- Rainsilver (Swarm/Glass/Murder)
- Walkerbreaker (Vehicle/Pain)
- Wise Lost (Stray/Knowledge)
- Imria Hithim - The Ancestor-Spirits
New Numina
Chapter Two: The Spirit-Ridden
Explains the sybaritic relationship that is the bonded existence of the human and spirit pairings known as the Spirit-Ridden. Possessed by unearthly spirits, these altered men, women and children can struggle to deal with their loss of control, or embrace their spiritual dominator and surrender to its will. New tools for building a greater variety of Ridden antagonists are provided, as are a number of sample Ridden for out-of-the-box use.
- New Trait: Synthesis
- Aspects (Duguthim Only):
- Blast (*****)
- Camouflage (** to ****)
- Dark Sight (**)
- Extra Limb (***)
- Firewalk (***)
- Forgotten (**)
- Gauntlet Slip (***)
- Gift (** to ******)
- Heavy Bones (**)
- Hidden Power (*)
- Immune to Pain (**)
- Inhuman Reflexes (** or ****)
- Life Drain (***)
- Liquefy (*****)
- Longevity (*+)
- Metabolism Control (**)
- Mimic (*)
- Mind Reading (*** or *****)
- Natural Weaponry (*+)
- Nest Jelly (**)
- Poison (*+)
- Primal Fear (**)
- Sharp Senses (** or ***)
- Tough Skin (* to ****)
- Wallcrawling (**)
- Water Breathing (**)
- Sample Foes (Stats):
- Child of Terror
- Deathwatcher
- Feral
- Firestarter
- Nemesis
- Living Succubus
- Protective Animal
- Occultist
- Serial Killer
- Soldier of Fortune
- Storm-Taken
Chapter Three: The Swarms Within: The Hosts
Details the presence of the Azlu and Beshilu in Uratha territories. The chaotic, unpredictable tactics of the Rat Hosts seem born entirely to plague the lives of their werewolves, while the sinister, malicious Spider Hosts wait in the darkness, feeding and growing stronger as human-spider hybrids, while weaving the Gauntlet even thicker. This chapter also reveals the three scarcer but no less sinister shartha: the Srizaku, Razilu and Halaku.
Azlu Aspects:
- Common Aspects:
- Breach the Barrier (*)
- Coward's Edge (***)
- Gauntlet Webs (Innate)
- Hunter's Leap (*)
- Preserve the Hollow Shell (*)
- Preternatural Awareness (*)
- Spirit-Sight (*)
- Toxic Bite (**)
- Unearthly Horror (***)
- Predators' Shriek (****)
- Wall Climb (Innate)
- Crawler Aspects:
- Cosmetic Alteration (0)
- Hollow-Rider (Innate)
- Hivemother (*)
- Strong Memory (*)
- Unearthly Allure (*)
- Azarath Hybrid Aspects:
- Additional Arms (**)
- Additional Eyes (*)
- Additional Legs (**)
- Azarath Joining (*, Mandatory)
- Boiling Spit (**)
- Chelicerae (*)
- Chitin-Skin (**)
- Demonic Size (***)
- Egg Sac (*****)
- Eviscerating Bone-Scythes (***)
- Horned Abdomen (**)
- Hydraulic Muscles (*)
- Malicious Blood (**)
- Mutated Spider (****)
- Pedipalps (**)
- Protected Abdomen (*)
- Scorpion's Tail (***)
- Stolen Skin (**)
- Spinnerets (**)
- Swarm Discorporation (Innate)
- Swollen Abdomen (***)
Beshilu Aspects
- General Aspects:
- Beastmaster (**)
- Breach the Barrier (Innate)
- Gnaw Gauntlet (Innate)
- Hive Call (*)
- Inflict Dread (**)
- Pied Piper (***)
- Preserve the Hollow Shell
- Scentless (*)
- Spirit Sight (*)
- Nihiluth Rat Aspects:
- Cosmetic Alteration (0)
- Broodfather (*)
- Feral Focus (*)
- Heart-Eater (*, Mandatory)
- Rokhan Hybrid Aspects:
- Additional Tail (**)
- Advanced Cancers (**)
- Broken Claws (**)
- Burrowing Claws (**)
- Demonic Strength (*)
- Flea-Ridden Fur (**)
- Glowing Eyes (**)
- Infected Claws (**)
- Lashing Tail (**)
- Mutated Rokhan (***)
- Poison Tumors (***)
- Prophet's Vision (****)
- Rodent Fur (0)
- Rokhan Joining (*, Mandatory)
- Slashing Claws (***)
- Swarm Discorporation (Innate)
- Toxic Blood (**)
Chapter Four: Horrors of an Ancient Age
Presents some of the most mysterious creatures of the World of Darkness. Unnatural blasphemies that never should have been, these entities are not spirit, shartha or Ridden, but something else entirely. Those that still exist are incredibly rare but significantly powerful echoes of an ancient, lost age.
- Things That Should Not Have Been (Stats)
- Zho'ak - The Breath
- >span class="new" title="Suhahdu - The Flesh (page does not exist)" data-uncrawlable-url="L3dpa2kvU3VoYWhkdV8tX1RoZV9GbGVzaD9hY3Rpb249ZWRpdCZyZWRsaW5rPTE=">Suhahdu - The Flesh
- Aharnuz - The Mother
- Nuigim - The Unseen
- Zmai - The Worm
Background Information
One Vengeance was reprinted in the Idigam Chronicle Fiction Anthology.
Memorable Quotes
"You? Hunt us? Arrogant mongrels! You are too few; we are legions. You must be born to the flesh; we take the flesh at our whim. O you wolves, howl your fear to the uncaring moon, for she has given you up to us." - The spirit Beshazmaktu through the mouth of Catherine Mollett (Back Cover)
- White Wolf
